R.E.P.O. Monster Huntsman
Information

- Name: Huntsman
- Danger Level: 3
- Abilities: Use of a ranged weapon
- Maps: Any
- Money on death: $3k - $7k
- Behaviors: Patrols a certain Path
Summary
The Huntsman is a shotgun-wielding enemy that uses a Shotgun as a walking stick. He sticks to a particular patrolling path, so you will likely run into him when moving valuables to the extraction point. He can also patrol the extraction point, making it difficult to leave.
Behavior
The Hunter is a blind man that slowly patrols a certain perimeter. He is armed with a shotgun that he's quite fond of, using it as a blind stick.
The Hunter is capable of hearing voices, TTS, other entities, grabbing, footsteps, tumbles, and jumps. When he does, he will instantly draw his gun and shoot in the direction of the noise, turning anything into Swiss cheese.
The hunter is completely blind, and will always fall when moving down from stairs or other elevated areas, taking damage and getting stunned for a few seconds.
Whenever you're close to a Hunter, ominous quiet music will play, and your screen will become unsteady as if you were dizzy.
Survival Tips
- Very dangerous and very easy to die to if unprepared.
- The Huntsman is blind. You can crouch walk near him without being noticed.
- His hearing is impeccable, however; so don’t talk, walk next to him, or run.
- His shotgun can kill you if you get caught out, so be sure to run only if he hears you.
- Create distance and refrain from running in a straight line to reduce the chances of being hit by the shotgun spread if he knows where you are.
- He will trip and fall when going down any stairs taking damage in the process, try to lure him to a staircase with a hiding place nearby and make him go up and down until he dies.
- His gun is an instakill if point blank, but otherwise the damage scales down with distance. However, it is possible to dodge the projectile, as he does take a half second to aim, indicated by him grunting loudly.
- He also always aims towards the last sound he heard, so you can chuck something somewhere else to distract him and make a quick escape.
- His weakness, apart from being blind, is that his patrolling pattern is very predictable and he is slow. So when dealing with one, just take your time and don't make noise when he's near.
- This is one of the trickier foes to deal with, as he forces you and your teammates to cut off all communication while he's around. If you cannot afford to be patient, bait out his gun attack and run past him in unison as he reloads.
- He will not chase players nor move towards sounds, only aims and shoots. If you want to fight him, don't. If you still want to fight him, avoid melee combat at all costs, as his turning speed is near-instant and he will blast you just as fast. Instead, opt for grenades, land mines, guns, knocking him down some stairs, or use other entities' attacks.